Creating digital performance resources

Creating digital performance resources
Author : Barry Smith
Publisher :
Total Pages : 118
Release : 2002
ISBN 10 : 1842170228
ISBN 13 : 9781842170229
Language : EN, FR, DE, ES & NL

Creating digital performance resources Book Description:


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Creating digital performance resources
Language: en
Pages: 118
Authors: Barry Smith
Categories:
Type: BOOK - Published: 2002 - Publisher:

Books about Creating digital performance resources
Creating Digital Performance Resources
Language: en
Pages: 118
Authors: Mark Taylor-Batty
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Oxbow Books Limited

This is a basic guide to good practice for using electronic information and resources in the performing arts, with lots of pointers to specialised information.
Guerilla Guide to Performance Art
Language: en
Pages: 352
Authors: Leslie Hill
Categories: Social Science
Type: BOOK - Published: 2004-06-01 - Publisher: A&C Black

The Guerilla Performance and Multimedia Handbook is the ultimate guide for artists at all stages of their careers engaged in creating original performance and multimedia work, including hybrids of theatre, visual art, installation, physical theatre, dance, CD-Rom and web design. It covers all aspects of artist support including starting up
Creating Digital Resources for the Visual Arts
Language: en
Pages: 152
Authors: Catherine Grout, Phil Purdy, Janine Rymer
Categories: Performing Arts
Type: BOOK - Published: 2000 - Publisher: Oxbow Books Limited

This guide provides advice on legal issues such as Copyright and Rights Management when creating and using digital picture resources, technical advice on software and producing good quality images, standards for data documentation, project management, storage and preservation, and innovative creative techniques, including web design and virtual reality.
Creating and Using Virtual Reality
Language: en
Pages: 118
Authors: Kate Fernie, J. D. Richards
Categories: Social Science
Type: BOOK - Published: 2003 - Publisher: Oxbow Books Limited

The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and