Focus On: 100 Most Popular Unreal Engine Games
Language: en
Authors: Wikipedia contributors
Type: BOOK - Published: - Publisher: e-artnow sro

Books about Focus On: 100 Most Popular Unreal Engine Games
Women in Gaming: 100 Professionals of Play
Language: en
Pages: 352
Authors: Meagan Marie
Categories: History
Type: BOOK - Published: 2018-12-04 - Publisher: Dorling Kindersley Ltd

Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and
The Book of Esports
Language: en
Pages: 208
Authors: William Collis
Categories: Games & Activities
Type: BOOK - Published: 2020-08-04 - Publisher: Rosetta Books

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so
Game Programming 5.0
Language: en
Pages: 488
Authors: Pearson Software
Categories: Computer games
Type: BOOK - Published: 2002-05 - Publisher: Pearson Software

Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the
The Wide World of Coding
Language: en
Pages: 144
Authors: Jennifer Connor-Smith
Categories: Young Adult Nonfiction
Type: BOOK - Published: 2020-04-07 - Publisher: Millbrook Press

The best part about coding is that anyone with a computer can learn how to do it. From education to healthcare to entertainment, software touches almost every aspect of twenty-first century life. Take a high-level perspective on the types of people who create that software—including many jobs that do not