RELATED BOOKS:
D&D TYRANNY OF DRAGONS (HOARD OF THE DRAGON QUEEN /THE RISE OF TIAMAT) LIMITED EDITION COVER (DDN).
Language: en
Pages:
Authors:
Categories:
Type: BOOK - Published: 2019 - Publisher:

Books about D&D TYRANNY OF DRAGONS (HOARD OF THE DRAGON QUEEN /THE RISE OF TIAMAT) LIMITED EDITION COVER (DDN).
Hoard of the Dragon Queen
Language: en
Pages: 96
Authors: Wizards RPG Team
Categories: Games & Activities
Type: BOOK - Published: 2014-08-19 - Publisher: Wizards of the Coast

Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun.
Magic, Monsters, and Make-Believe Heroes
Language: en
Pages: 240
Authors: Douglas E. Cowan
Categories: Religion
Type: BOOK - Published: 2019-02-26 - Publisher: Univ of California Press

Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell
The Role-Playing Society
Language: en
Pages: 320
Authors: Andrew Byers, Francesco Crocco
Categories: Games & Activities
Type: BOOK - Published: 2016-03-01 - Publisher: McFarland

Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games
Dread Trident
Language: en
Pages: 258
Authors: Curtis D. Carbonell
Categories: Games & Activities
Type: BOOK - Published: 2019-11-30 - Publisher: Oxford University Press

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an