Unreal Engine Lighting and Rendering Essentials

Unreal Engine Lighting and Rendering Essentials
Author : Muhammad A. Moniem
Publisher :
Total Pages : 242
Release : 2015-09-17
ISBN 10 : 1785289063
ISBN 13 : 9781785289064
Language : EN, FR, DE, ES & NL

Unreal Engine Lighting and Rendering Essentials Book Description:

Learn the principles of lighting and rendering in the Unreal EngineAbout This Book- Get acquainted with the concepts of lighting and rendering specific to Unreal- Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects- A fast-paced guide to help you learn lighting and rendering concepts in UnrealWho This Book Is ForThis book is meant for game developers with knowledge of Unreal Engine and a basic understanding of lighting and rendering systems in it. As a prerequisite, you need to have good knowledge of C++.What You Will Learn- Use features such as realistic Rendering and Foliage Shading to create high quality output- Create and edit your materials using the Material Editor- Use Cascade's particle editor to create modular particle-based effects using emitters- Explore Unreal's GPU Visualizer- Tweak the overall look and feel of your scene with post-process effects- Create charts to get stat unit times over a long period of time- Use scalability settings to maintain performance for your games on different platforms and hardwareIn DetailUnreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers have the opportunity to build cross-platform mobile and desktop games from scratch. Unreal Engine enables users to create high quality games that focus on individual complexities of game development.This book provides you with the skills required to apply a high level of visual appeal to your games without compromising on performance.Starting with an introduction to the rendering system, you will learn to create different types of materials using the Material Editor. You will then create a particle system based on Cascade editor to create mind-blowing visual effects.Moving on, you will learn the concept of lights in Unreal and different types of dynamic/real-time lights, along with a number of powerful post processing effects. Next, you will learn to improve rendering performance, keeping in mind the rendering limitations for different platforms.At the end of the book, we will discuss the scalability settings menu, and how to add realistic fog effects based on the requirements of your game or level.Style and approachA fast-paced guide filled with hands-on examples to teach you the principles of lighting and rendering in Unreal.


RELATED BOOKS:
Unreal Engine Lighting and Rendering Essentials
Language: en
Pages: 242
Authors: Muhammad A. Moniem
Categories: Computers
Type: BOOK - Published: 2015-09-17 - Publisher:

Learn the principles of lighting and rendering in the Unreal EngineAbout This Book- Get acquainted with the concepts of lighting and rendering specific to Unreal- Use new features such as Realistic Rendering and Foliage Shading to breathe new life into your projects- A fast-paced guide to help you learn lighting
Unreal Engine 4 Game Development Essentials
Language: en
Pages: 266
Authors: Satheesh PV
Categories: Computers
Type: BOOK - Published: 2016-02-25 - Publisher: Packt Publishing Ltd

Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers
Mastering Unreal Engine 4.X
Language: en
Pages: 384
Authors: Muhammad A.Moniem
Categories: Computers
Type: BOOK - Published: 2016-06-30 - Publisher: Packt Publishing Ltd

Take your game development skills to the next level with one of the best engines on the market About This Book Build an entire AAA game level throughout the book Take your C++ scripting skills to the next level and use them extensively to build the game An advanced practical
Building an RPG with Unreal
Language: en
Pages: 358
Authors: Steve Santello, Alan R. Stagner
Categories: Computers
Type: BOOK - Published: 2016-01-28 - Publisher: Packt Publishing Ltd

Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective,
3D Animation Essentials
Language: en
Pages: 352
Authors: Andy Beane
Categories: Computers
Type: BOOK - Published: 2012-01-25 - Publisher: John Wiley & Sons

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio